For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
This paper describes the adaptation and evaluation of existing nestedsurface visualization techniques for the problem of displaying intersecting surfaces. For this work, we collab...
Network edge packet-processing systems, as are commonly implemented on network processor platforms, are increasingly required to support a rich set of services. These multi-servic...
Arun Raghunath, Aaron R. Kunze, Erik J. Johnson, V...
Abstract— The success of classical high level synthesis has been limited by the complexity of the applications it can handle, typically not large enough to necessitate the depart...
Movable books provide interesting challenges for digitization and user interfaces design. We report in this paper some preliminary results in the building of a 3D visualization wo...