In this paper we present an image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliab...
Volker Scholz, Timo Stich, Michael Keckeisen, Mark...
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
The term stroke-based rendering collectively describes techniques where images are generated from elements that are usually larger than a pixel. These techniques lend themselves w...
Stefan Schlechtweg, Tobias Germer, Thomas Strothot...