Sciweavers

24132 search results - page 4605 / 4827
» and 2009
Sort
View
EICS
2009
ACM
16 years 1 months ago
Input evaluation of an eye-gaze-guided interface: Kalman filter vs. velocity threshold eye movement identification
This paper evaluates the input performance capabilities of Velocity Threshold (I-VT) and Kalman Filter (I-KF) eye movement detection models when employed for eye-gaze-guided inter...
Do Hyong Koh, Sandeep A. Munikrishne Gowda, Oleg V...
ESEM
2009
ACM
16 years 1 months ago
Using security metrics coupled with predictive modeling and simulation to assess security processes
: © Using Security Metrics Coupled with Predictive Modeling and Simulation to Assess Security Processes Yolanta Beres, Marco Casassa Mont, Jonathan Griffin, Simon Shiu HP Laborato...
Yolanta Beres, Marco Casassa Mont, Jonathan Griffi...
FDG
2009
ACM
16 years 1 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
FDG
2009
ACM
16 years 1 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
FDG
2009
ACM
16 years 1 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
« Prev « First page 4605 / 4827 Last » Next »