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ICIP
2010
IEEE
15 years 4 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert
ICIP
2010
IEEE
15 years 4 months ago
Semi-automatic motion based segmentation using long term motion trajectories
Semi-automated object segmentation is an important step in the cinema post-production workflow. We propose a dense motion based segmentation process that employs sparse feature ba...
Gary Baugh, Anil C. Kokaram
ICIP
2010
IEEE
15 years 4 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert
ICMCS
2010
IEEE
176views Multimedia» more  ICMCS 2010»
15 years 4 months ago
LCD motion blur modeling and simulation
Liquid crystal display (LCD) devices are well known to have slow response due to the physical limitations of the liquid crystals. Therefore, fast moving objects in a scene are oft...
Stanley H. Chan, Truong Q. Nguyen
ICMI
2010
Springer
217views Biometrics» more  ICMI 2010»
15 years 4 months ago
Focusing computational visual attention in multi-modal human-robot interaction
Identifying verbally and non-verbally referred-to objects is an important aspect of human-robot interaction. Most importantly, it is essential to achieve a joint focus of attentio...
Boris Schauerte, Gernot A. Fink
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