—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
—This paper presents the first practical method for “origamizing” or obtaining the folding pattern that folds a single sheet of material into a given polyhedral surface with...
—This paper presents a new streamline placement algorithm that produces evenly spaced long streamlines while preserving topological features of a flow field. Singularities and se...
Keqin Wu, Zhanping Liu, Song Zhang, Robert J. Moor...
—The process of visualization can be seen as a visual communication channel where the input to the channel is the raw data, and the output is the result of a visualization algori...