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AIIDE
2007
15 years 9 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
AIPS
2007
15 years 9 months ago
Managing Personal Tasks with Time Constraints and Preferences
This paper treats the problem of managing personal tasks, through an adaptation of the Squeaky Wheel Optimization (SWO) framework, enhanced with powerful heuristics and full const...
Ioannis Refanidis
FLAIRS
2007
15 years 9 months ago
Pattern-Constrained Test Case Generation
In this paper we present a novel approach for patternconstrained test case generation. The generation of test cases with known characteristics is usually a non-trivial task. In co...
Martin Atzmüller, Joachim Baumeister, Frank P...
WSC
2007
15 years 9 months ago
Using flexible points in a developing simulation of selective dissolution in alloys
Coercion is a semi-automated simulation adaptation technology that uses subject-matter expert insight about model ion alternatives, called flexible points, to change the behavior...
Joseph C. Carnahan, Steven A. Policastro, Erin C. ...
WSC
2007
15 years 9 months ago
Using simulation to predict market behavior for outbound call centers
In the last few years, the call center industry has considerably grown especially the outbound call center area, such as telemarketing. The productivity of the call centers has si...
Paulo J. de Freitas Filho, Geovani Ferreira da Cru...