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ASC
2007
15 years 6 months ago
Development of a soft computing-based framework for engineering design optimisation with quantitative and qualitative search spa
Most real world engineering design optimisation approaches reported in the literature aim to find the best set of solutions using computationally expensive quantitative (QT ) mode...
Victor Oduguwa, Rajkumar Roy, Didier Farrugia
CORR
2010
Springer
171views Education» more  CORR 2010»
15 years 6 months ago
An Object-Oriented Metamodel for Bunge-Wand-Weber Ontology
A UML based metamodel for Bunge-Wand-Weber (BWW) ontology is presented. BWW ontology is a generic framework for analysis and conceptualization of real world objects. It includes c...
Arvind W. Kiwelekar, Rushikesh K. Joshi
CONNECTION
2006
91views more  CONNECTION 2006»
15 years 6 months ago
From unknown sensors and actuators to actions grounded in sensorimotor perceptions
This article describes a developmental system based on information theory implemented on a real robot that learns a model of its own sensory and actuator apparatus. There is no in...
Lars Olsson, Chrystopher L. Nehaniv, Daniel Polani
ENTCS
2006
116views more  ENTCS 2006»
15 years 6 months ago
Stepwise Refinement of Processes
Industry is looking to create a market in reliable "plug-and-play" components. To model components in a modular style it would be useful to combine event-based and state...
Steve Reeves, David Streader
IJVR
2008
119views more  IJVR 2008»
15 years 6 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...