Projector-camera systems use computer vision to analyze their surroundings and display feedback directly onto real world objects, as embodied by spatial augmented reality. To be e...
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Pervasive computing devices are gradually becoming increasingly prevalent in our everyday life, enabling the users in the physical world to interact with the digital world. Grid c...
Many embedded real world applications are intellectual property, and vendors hesitate to share these proprietary applications with computer architects and designers. This poses a ...
Ajay Joshi, Lieven Eeckhout, Robert H. Bell Jr., L...
We consider four problems on distance estimation and object location which share the common flavor of capturing global information via informative node labels: low-stretch routin...