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AAAI
2004
15 years 7 months ago
Comparing Cognitive and Computational Models of Narrative Structure
A growing number of applications seek to incorporate automatically generated narrative structure into interactive virtual environments. In this paper, we evaluate a representation...
David B. Christian, R. Michael Young
ESANN
2001
15 years 7 months ago
A computational model of monkey grating cells for oriented repetitive alternating patterns
In 1992 neurophysiologists [5] found an new type of cells in areas V1 and V2 of the monkey primary visual cortex, which they called grating cells. These cells respond vigorously to...
Tino Lourens, Kazuhiro Nakadai, Hiroshi G. Okuno, ...
SERP
2004
15 years 7 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
IJAR
2008
92views more  IJAR 2008»
15 years 6 months ago
Predicting causality ascriptions from background knowledge: model and experimental validation
A model is defined that predicts an agent's ascriptions of causality (and related notions of facilitation and justification) between two events in a chain, based on backgroun...
Jean-François Bonnefon, Rui Da Silva Neves,...
IJVR
2008
122views more  IJVR 2008»
15 years 6 months ago
An Emotion-based Adaptive Behavioural Model for Simulated Virtual Agents
Simulations utilizing virtual humans, or computer controlled agents, are more predominant now than ever. Many of these simulations suffer from a lack of effective, stimulating, and...
Ling Li, Sean MacDonnell