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» Wireless network cloud: Architecture and system requirements
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NETGAMES
2006
ACM
16 years 17 days ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
GI
2004
Springer
16 years 2 hour ago
An Architecture Concept for Mobile P2P File Sharing Services
Abstract: File-sharing in mobile networks has differing demands to a P2P architecture. Resource access and mediation techniques must follow constraints given in 2.5G/3G networks. E...
Frank-Uwe Andersen, Hermann de Meer, Ivan Dedinski...
ISCA
2008
IEEE
201views Hardware» more  ISCA 2008»
15 years 6 months ago
iDEAL: Inter-router Dual-Function Energy and Area-Efficient Links for Network-on-Chip (NoC) Architectures
Network-on-Chip (NoC) architectures have been adopted by a growing number of multi-core designs as a flexible and scalable solution to the increasing wire delay constraints in the...
Avinash Karanth Kodi, Ashwini Sarathy, Ahmed Louri
EMSOFT
2006
Springer
15 years 10 months ago
New approach to architectural synthesis: incorporating QoS constraint
Embedded applications like video decoding, video streaming and those in the network domain, typically have a Quality of Service (QoS) requirement which needs to be met. Apart from...
Harsh Dhand, Basant Kumar Dwivedi, M. Balakrishnan
MOBIHOC
2002
ACM
16 years 6 months ago
Comparison of broadcasting techniques for mobile ad hoc networks
Network wide broadcasting in Mobile Ad Hoc Networks provides important control and route establishment functionality for a number of unicast and multicast protocols. Considering i...
Brad Williams, Tracy Camp