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» Wireless network cloud: Architecture and system requirements
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NETGAMES
2004
ACM
15 years 12 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ICNP
1998
IEEE
15 years 10 months ago
QGMA: A New MAC Protocol for Supporting QoS in Wireless Local Area Networks
In this paper, we propose a novel MAC protocol, called Quality-ofservice Guarantee Multiple Access (QGMA), in wireless local area networks to support the quality of service requir...
Yi Ye, Chao-Ju Hou, Ching-Chih Han
GECCO
2007
Springer
138views Optimization» more  GECCO 2007»
16 years 21 days ago
A particle swarm algorithm for symbols detection in wideband spatial multiplexing systems
This paper explores the application of the particle swarm algorithm for a NP-hard problem in the area of wireless communications. The specific problem is of detecting symbols in a...
Adnan Ahmed Khan, Muhammad Naeem, Syed Ismail Shah
FGCN
2008
IEEE
199views Communications» more  FGCN 2008»
16 years 1 months ago
A Context-Sensitive Rule-Based Architecture for a Smart Building Environment
In a smart building environment nomadic users can benefit from specialised contextsensitive services. These can increase productivity and offer an improved lifestyle for users. Th...
John Herbert, John O'Donoghue, Xiang Chen
EUROPAR
2007
Springer
16 years 21 days ago
Securing Sensor Reports in Wireless Sensor Networks*
Abstract. The sensor reports from a wireless sensor network are often used extensively in the decision making process in many systems and applications. Hence, classifying real and ...
Al-Sakib Khan Pathan, Choong Seon Hong