In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
— Mobile Ad-hoc Networks (MANETs) are seen as an essential technology to support future Pervasive Computing Scenarios and 4G networks. In a MANET, efficient support of multipoint...
Wireless networks are experiencing a paradigm shift from focusing on the traditional data transfer to accommodating the rapidly increasing multimedia traffic. Hence, their schedul...
Hongfei Du, Xiaozheng Huang, Jie Liang, Jiangchuan...
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
—The standard way to scale a distributed OLTP DBMS is to horizontally partition data across several nodes. Ideally, this results in each query/transaction being executed at just ...
Aubrey Tatarowicz, Carlo Curino, Evan P. C. Jones,...