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» Wireless data networking, standards, and applications
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NETGAMES
2004
ACM
15 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
INTERSENSE
2006
ACM
16 years 2 days ago
QoS-aware mesh construction to enhance multicast routing in mobile ad hoc networks
— Mobile Ad-hoc Networks (MANETs) are seen as an essential technology to support future Pervasive Computing Scenarios and 4G networks. In a MANET, efficient support of multipoint...
Harald Tebbe, Andreas J. Kassler, Pedro M. Ruiz
WINET
2010
144views more  WINET 2010»
15 years 4 months ago
Cross-layer quality-driven adaptation for scheduling heterogeneous multimedia over 3G satellite networks
Wireless networks are experiencing a paradigm shift from focusing on the traditional data transfer to accommodating the rapidly increasing multimedia traffic. Hence, their schedul...
Hongfei Du, Xiaozheng Huang, Jie Liang, Jiangchuan...
ISMAR
2006
IEEE
16 years 3 days ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
ICDE
2012
IEEE
277views Database» more  ICDE 2012»
13 years 8 months ago
Lookup Tables: Fine-Grained Partitioning for Distributed Databases
—The standard way to scale a distributed OLTP DBMS is to horizontally partition data across several nodes. Ideally, this results in each query/transaction being executed at just ...
Aubrey Tatarowicz, Carlo Curino, Evan P. C. Jones,...