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ATAL
2010
Springer
15 years 7 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham
AR
2008
134views more  AR 2008»
15 years 6 months ago
Human Perception of Pneumatic Tactile Cues
The ability to combine tactile, on-the-skin, sensory cues with the kinesthetic ones that widely available force-feedback devices are able to produce is a desirable one, opening th...
Yeongmi Kim, Ian Oakley, Jeha Ryu
JFR
2006
88views more  JFR 2006»
15 years 6 months ago
Discovering natural kinds of robot sensory experiences in unstructured environments
We derive categories directly from robot sensor data to address the symbol grounding problem. Unlike model-based approaches where human intuitive correspondences are sought betwee...
Daniel H. Grollman, Odest Chadwicke Jenkins, Frank...
TNN
2010
174views Management» more  TNN 2010»
15 years 22 days ago
Equivalences between neural-autoregressive time series models and fuzzy systems
Soft computing (SC) emerged as an integrating framework for a number of techniques that could complement one another quite well (artificial neural networks, fuzzy systems, evolutio...
José Luis Aznarte, José Manuel Ben&i...
CGI
1998
IEEE
15 years 10 months ago
An Object-Oriented Approach to Model Scenes of Buildings
This paper presents an object-oriented approach for describing and modelling buildings by means of computer graphics. The approach is based on an object- and component-oriented gr...
Thierry Matthey, Hanspeter Bieri