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DIGRA
2005
Springer
15 years 11 months ago
Girls Creating Games: Challenging Existing Assumptions about Game Content
In a reinforcing cycle, few females create games and fewer girls than boys play games. In this paper, we increase our understanding of what girls like about games and gaming by de...
Jill Denner, Steven Bean, Linda L. Werner
MM
2004
ACM
206views Multimedia» more  MM 2004»
15 years 11 months ago
Seeing sounds: exploring musical social networks
Information gathering from multimedia retrieval systems is aided by effective visualization, but the degree to which visualization is effective depends in part on the way the cont...
Piotr D. Adamczyk
GRAPHICSINTERFACE
2000
15 years 7 months ago
Are We All In the Same "Bloat"?
"Bloat", a term that has existed in the technical community for many years, has recently received attention in the popular press. The term has a negative connotation imp...
Joanna McGrenere, Gale Moore
CII
2007
88views more  CII 2007»
15 years 6 months ago
Benefits of an item-centric enterprise-data model in logistics services: A case study
The paper uses a case example to present a novel way of building enterprise information systems. The objective is to bring forth the benefits of an item centric systems design in ...
Mikko Rönkkö, Mikko Kärkkäinen...
SIGGRAPH
2009
ACM
16 years 24 days ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...