Sciweavers

359 search results - page 29 / 72
» What to Do About Microsoft
Sort
View
ICSE
2009
IEEE-ACM
16 years 7 months ago
How we refactor, and how we know it
Much of what we know about how programmers refactor in the wild is based on studies that examine just a few software projects. Researchers have rarely taken the time to replicate ...
Emerson R. Murphy-Hill, Chris Parnin, Andrew P. Bl...
PSYCHNOLOGY
2006
103views more  PSYCHNOLOGY 2006»
15 years 6 months ago
The PASION Project: Psychologically Augmented Social Interaction Over Networks
Ever more frequently, social and particularly group interactions, involve mediated communication. Yet we know very little about the factors determining the effectiveness of the in...
Maria Cristina Brugnoli, Federico Morabito, Richar...
CHI
2005
ACM
16 years 6 months ago
Towards knowledge building in professional groups
In this submission for the CHI05 Development forum, I reflect on my experience leading the Experience Design community of interest of the American Institute of Graphic Arts and su...
John Zapolski
ACMACE
2009
ACM
15 years 11 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
DAC
2006
ACM
16 years 5 days ago
Tomorrow's analog: just dead or just different?
This panel discusses the following topics. With the ongoing trend towards more and more digitization in applications ranging from multimedia to telecommunications, there is a big ...
Shekhar Y. Borkar, Robert W. Brodersen, Jue-Hsien ...