We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Increasingly, many data sources appear as online databases, hidden behind query forms, thus forming what is referred to as the deep web. It is desirable to have systems that can pr...
We propose novel solutions for unicast routing in wireless networks consisted of selfish terminals: in order to alleviate the inevitable over-payment problem (and thus economic i...
Weizhao Wang, Xiang-Yang Li, Stephan Eidenbenz, Yu...
This paper presents an analytical model to compute the average service time and jitter experienced by a packet when transmitted in a saturated IEEE 802.11 ad hoc network. In contr...
We present a methodology to automatically construct robust signatures whose accuracy is based on formal reasoning so it can be systematically evaluated. Our methodology is based o...