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VAST
2004
ACM
15 years 11 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
G. Ryder, P. A. Flack, A. M. Day
EUC
2004
Springer
15 years 11 months ago
Experimental Assessment of Scenario-Based Multithreading for Real-Time Object-Oriented Models: A Case Study with PBX Systems
This paper presents an experimental evaluation of our scenario-based multithreading for real-time object-oriented models by the use of a case study of a Private Branch eXchange (PB...
Saehwa Kim, Michael Buettner, Mark Hermeling, Seon...
DAGM
2001
Springer
15 years 10 months ago
Wavelet Subspace Method for Real-Time Face Tracking
In this article, we present a new method for visual face tracking that is carried out in a wavelet subspace. Initially, a wavelet representation for the face template is created, ...
Volker Krüger, Rogério Schmidt Feris
DAGM
2001
Springer
15 years 10 months ago
Placing Arbitrary Objects in a Real Scene Using a Color Cube for Pose Estimation
We describe an Augmented Reality system using the corners of a color cube for camera calibration. In the augmented image the cube is replaced by a computer generated virtual object...
Jochen Schmidt, Ingo Scholz, Heinrich Niemann
EUROMICRO
1998
IEEE
15 years 10 months ago
Hardware to Software Migration with Real-Time Thread Integration
This paper introduces thread integration, a new method of providing low-cost concurrency for microcontrollers and microprocessors. This post-pass compiler technology effectively i...
Alexander G. Dean, John Paul Shen