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SIGGRAPH
1996
ACM
15 years 10 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
ICDCS
1995
IEEE
15 years 9 months ago
Analysis of Resource Lower Bounds in Real-Time Applications
Tasks in a real-time application usually have several stringent timing, resource, and communication requirements. Designing a distributed computing system which can meet all these...
Raed Alqadi, Parameswaran Ramanathan
CVPR
2005
IEEE
16 years 8 months ago
Real-Time Non-Rigid Surface Detection
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches b...
Julien Pilet, Vincent Lepetit, Pascal Fua
AIIDE
2008
15 years 8 months ago
The Rise of Potential Fields in Real Time Strategy Bots
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the s...
Johan Hagelbäck, Stefan J. Johansson
IPPS
2005
IEEE
15 years 11 months ago
Optimal Channel Assignments for Lattices with Conditions at Distance Two
The problem of radio channel assignments with multiple levels of interference can be modeled using graph theory. Given a graph G, possibly infinite, and real numbers k1, k2, . . ...
Jerrold R. Griggs, Xiaohua Teresa Jin