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SIGGRAPH
2010
ACM
15 years 10 months ago
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...
CGF
2005
155views more  CGF 2005»
15 years 6 months ago
Light Waving: Estimating Light Positions From Photographs Alone
We present an algorithm to automatically estimate three-dimensional light positions from an unordered set of images. We collect images using a single stationary camera while manua...
Holger Winnemöller, Ankit Mohan, Jack Tumblin...
HAPTICS
2007
IEEE
16 years 18 days ago
Finger Ring Tactile Interface Based on Propagating Elastic Waves on Human Fingers
We propose a new tactile device which measures several DOF vibrations propagating along the finger. The device can be used both as a tactile sensor and human-machine interface. In...
Takayuki Iwamoto, Hiroyuki Shinoda
TASLP
2008
90views more  TASLP 2008»
15 years 6 months ago
Efficient Realization of Wave Digital Components for Physical Modeling and Sound Synthesis
Wave digital filters (WDFs) were originally developed for robust discrete-time simulation of analog filters, but recently they have been applied successfully to modeling of physica...
Matti Karjalainen
SIGGRAPH
2000
ACM
15 years 10 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...