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HUC
2003
Springer
15 years 11 months ago
Context-Aware Computing with Sound
We propose audio networking: using ubiquitously available sound hardware (i.e. speakers, sound-cards and microphones) for lowbandwidth, wireless networking. A variety of location- ...
Anil Madhavapeddy, David Scott, Richard Sharp
SIGGRAPH
1999
ACM
15 years 10 months ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam

Tutorial
5774views
17 years 6 months ago
On the implementation of fast marching methods for 3D lattices
This technical report discusses Sethian's Fast Marching Method and its higher accuracy variant. Both methods may be used to compute the arrival times at the points of a discre...
Jakob Andreas Bærentzen
TOG
2012
242views Communications» more  TOG 2012»
13 years 8 months ago
Precomputed acceleration noise for improved rigid-body sound
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Jeffrey N. Chadwick, Changxi Zheng, Doug L. James
SPAA
2006
ACM
16 years 9 days ago
Modeling instruction placement on a spatial architecture
In response to current technology scaling trends, architects are developing a new style of processor, known as spatial computers. A spatial computer is composed of hundreds or eve...
Martha Mercaldi, Steven Swanson, Andrew Petersen, ...