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EGH
2004
Springer
15 years 12 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
BIBE
2003
IEEE
133views Bioinformatics» more  BIBE 2003»
15 years 11 months ago
A Computational Pipeline for Protein Structure Prediction and Analysis at Genome Scale
The tertiary (3D) structure of a protein contains the essential information for understanding the biological function of the protein at the molecular and cellular levels. Traditio...
Manesh J. Shah, Sergei Passovets, Dongsup Kim, Kyl...
SI3D
2003
ACM
15 years 11 months ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SIGGRAPH
2000
ACM
15 years 11 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...