Abstract. We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspecti...
This paper describes a new model for extracting large-field optical flow patterns to generate distributed representations of neural activation to control complex visual tasks such ...
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Many applications require detecting structural changes in a scene over a period of time. Comparing intensity values of successive images is not effective as such changes don'...
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...