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176
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ICCV
2005
IEEE
16 years 14 days ago
Fast Texture-Based Tracking and Delineation Using Texture Entropy
We propose a fast texture-segmentation approach to the problem of 2-D and 3–D model-based contour tracking, which is suitable for real-time or interactive applications. Our appr...
Ali Shahrokni, Tom Drummond, Pascal Fua
170
Voted
ISVC
2009
Springer
15 years 11 months ago
Graph Cut Based Point-Cloud Segmentation for Polygonal Reconstruction
The reconstruction of 3D objects from a point-cloud is based on sufficient separation of the points representing objects of interest from the points of other, unwanted objects. Thi...
David Sedlacek, Jiri Zara
ICRA
2000
IEEE
142views Robotics» more  ICRA 2000»
15 years 11 months ago
Automated CAD-Guided Automobile Part Dimensional Inspection
Structured light is one of the well-known methods in part dimensional inspection that have been successfully employed in various applications in the past decades. In this method, ...
Weihua Sheng, Ning Xi, Mumin Song, Yifan Chen, Jam...
136
Voted
SIGGRAPH
2000
ACM
15 years 11 months ago
Computer-generated pen-and-ink illustration of trees
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...
Oliver Deussen, Thomas Strothotte
171
Voted
SI3D
1999
ACM
15 years 11 months ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan