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DATE
2010
IEEE
184views Hardware» more  DATE 2010»
15 years 12 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
MICCAI
1998
Springer
15 years 11 months ago
AnatomyBrowser: A Framework for Integration of Medical Information
In this paper we present AnatomyBrowser, a framework for integration of images and textual information in medical applications. AnatomyBrowser allows the user to combine 3D surfac...
Polina Golland, Ron Kikinis, Christopher Umans, Mi...
GRAPHICSINTERFACE
2008
15 years 8 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
HCI
2009
15 years 4 months ago
Database-Driven Grasp Synthesis and Ergonomic Assessment for Handheld Product Design
Recently, simulation-based ergonomic assessments for handheld products, such as mobile phones, have seen a growing interest and have been increasingly studied. In these studies, th...
Keisuke Kawaguchi, Yui Endo, Satoshi Kanai
ICCV
2009
IEEE
16 years 11 months ago
Decomposing a Scene into Geometric and Semantically Consistent Regions
High-level, or holistic, scene understanding involves reasoning about objects, regions, and the 3D relationships between them. This requires a representation above the level of ...
Stephen Gould, Richard Fulton, Daphne Koller