We present a component-based, trainable system for detecting frontal and near-frontal views of faces in still gray images. The system consists of a two-level hierarchy of Support ...
Bernd Heisele, Thomas Serre, Massimiliano Pontil, ...
3D shape modeling is a crucial component of rapid prototyping systems that customize shapes of implants and prosthetic devices to a patient's anatomy. In this paper, we presen...
Gozde B. Unal, Delphine Nain, Gregory G. Slabaug...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
We advocate the use of Scaled Gaussian Process Latent Variable Models (SGPLVM) to learn prior models of 3D human pose for 3D people tracking. The SGPLVM simultaneously optimizes a...
Raquel Urtasun, David J. Fleet, Aaron Hertzmann, P...
There are numerous algorithms in graphics and visualization whose performance is known to decay as the topological complexity of the input increases. On the other hand, the standa...