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CGF
1998
213views more  CGF 1998»
15 years 6 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
CVPR
2009
IEEE
17 years 1 months ago
From Structure-from-Motion Point Clouds to Fast Location Recognition
Efficient view registration with respect to a given 3D reconstruction has many applications like inside-out tracking in indoor and outdoor environments, and geo-locating images ...
Arnold Irschara (Graz University of Technology), C...
ECCV
2002
Springer
16 years 8 months ago
A Reflective Symmetry Descriptor
Abstract. Computing reflective symmetries of 2D and 3D shapes is a classical problem in computer vision and computational geometry. Most prior work has focused on finding the main ...
Michael M. Kazhdan, Bernard Chazelle, David P. Dob...
ICPR
2006
IEEE
16 years 8 months ago
Genus-Zero Shape Classification Using Spherical Normal Image
A new method for three dimensional (3D) genus-zero shape classification is proposed. It conformally maps a 3D mesh onto a unit sphere and uses normal vectors to generate a spheric...
Jia Li, Shaojun Liu
ICASSP
2008
IEEE
16 years 1 months ago
Video denoising using higher order optimal space-time adaptation
The optimal spatial adaptation (OSA) method [1] proposed by Boulanger and Kervrann has proven to be quite effective for spatially adaptive image denoising. This method, in additio...
Hae Jong Seo, Peyman Milanfar