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CPHYSICS
2007
93views more  CPHYSICS 2007»
15 years 6 months ago
Convergence rate of dimension reduction in Bose-Einstein condensates
In this paper, we study dimension reduction of the three-dimensional (3D) Gross–Pitaevskii equation (GPE) modeling Bose–Einstein condensation under different limiting interact...
Weizhu Bao, Yunyi Ge, Dieter Jaksch, Peter A. Mark...
ICMCS
2005
IEEE
87views Multimedia» more  ICMCS 2005»
16 years 11 days ago
Correlation-based model of color picture watermarking against random geometric distortion
Random geometric distortion is one of the most difficult kinds of image processing to survive and has been a noted problem in watermarking research. Previous methods for dealing ...
Isao Echizen, Yasuhiro Fujii, Takaaki Yamada, Sato...
SI3D
1992
ACM
15 years 11 months ago
Integrating Constraints and Direct Manipulation
In this paper, we present techniques for integratingconstraint and direct manipulation approaches to geometric modeling. Direct manipulation positioning techniques are augmented t...
Michael Gleicher
BMVC
1998
15 years 8 months ago
Learning to Associate Faces across Views in Vector Space of Similarities to Prototypes
We present a method for learning appearance models that can be used to recognise and track both 3D head pose and identities of novel subjects with continuous head movement across ...
Shaogang Gong, Eng-Jon Ong, Stephen J. McKenna
WSCG
2003
130views more  WSCG 2003»
15 years 8 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara