In this paper, we study dimension reduction of the three-dimensional (3D) Gross–Pitaevskii equation (GPE) modeling Bose–Einstein condensation under different limiting interact...
Weizhu Bao, Yunyi Ge, Dieter Jaksch, Peter A. Mark...
Random geometric distortion is one of the most difficult kinds of image processing to survive and has been a noted problem in watermarking research. Previous methods for dealing ...
In this paper, we present techniques for integratingconstraint and direct manipulation approaches to geometric modeling. Direct manipulation positioning techniques are augmented t...
We present a method for learning appearance models that can be used to recognise and track both 3D head pose and identities of novel subjects with continuous head movement across ...
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...