Sciweavers

4021 search results - page 329 / 805
» Watermarking 3D models
Sort
View
SIGGRAPH
1999
ACM
15 years 11 months ago
View-dependent Geometry
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
Paul Rademacher
IH
1999
Springer
15 years 11 months ago
On the Design of a Watermarking System: Considerations and Rationales
This paper summarizes considerations and rationales for the design of a watermark detector. In particular, we relate watermark detection to the problem of signal detection in the p...
Jean-Paul M. G. Linnartz, Geert Depovere, Ton Kalk...
MIRAGE
2009
Springer
16 years 1 months ago
Automatic Golf Ball Trajectory Reconstruction and Visualization
The article presents the steps required to reconstruct a 3D trajectory of a golf ball flight, bounces and roll in short game. Two video cameras were used to capture the last parts...
Tadej Zupancic, Ales Jaklic
TMM
2010
143views Management» more  TMM 2010»
15 years 1 months ago
A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry Processing
Recent advances in 3D graphics technologies have led to an increasing use of processing techniques on 3D meshes, such as filtering, compression, watermarking, simplification, defor...
Guillaume Lavoué, Massimiliano Corsini
IJNSEC
2008
98views more  IJNSEC 2008»
15 years 6 months ago
A New General Transparency Model for Block-based Watermarking Method
Blocking artifact is one of the main drawbacks of the block-based watermarking method. Though a number of researches on "transparent" digital watermarking system have be...
Fangjun Huang