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CG
2006
Springer
15 years 6 months ago
Connectivity preserving digitization of blurred binary images in 2D and 3D
Connectivity and neighborhood are fundamental topological properties of objects in pictures. Since the input for any image analysis algorithm is a digital image, which does not ne...
Peer Stelldinger, Ullrich Köthe
IVS
2006
127views more  IVS 2006»
15 years 6 months ago
Feature hiding in 3D human body scans
In this paper, we explore a privacy algorithm that detects human private parts in a 3D scan data set. The analogia graph is introduced to study the proportion of structures. The i...
Joseph Laws, Nathaniel Bauernfeind, Yang Cai 0002
PAMI
2006
188views more  PAMI 2006»
15 years 6 months ago
Recovering 3D Human Body Configurations Using Shape Contexts
The problem we consider in this paper is to take a single two-dimensional image containing a human figure, locate the joint positions, and use these to estimate the body configura...
Greg Mori, Jitendra Malik
IPCV
2010
15 years 4 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
ICIP
2009
IEEE
15 years 4 months ago
3D facial visualization through adaptive spread spectrum synchronous scalable (A4S) data hiding
An adaptive spread spectrum synchronous scalable(A4S) data hiding strategy is being put forward to integrate the disparate 3D facial visualization data, into a single JPEG2000 for...
Khizar Hayat, William Puech, Gilles Gesquiè...