A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a ...
We analyze the amount of information needed to carry out model-based recognition tasks, in the context of a probabilistic data collection model, and independently of the recogniti...
Modeling environments with 3D feature based representations is a challenging issue in current mobile robotics. Fast and robust algorithms are required for applicability to navigati...
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Abstract— We propose a system for human computer interaction via 3D hand movements, based on a combination of visual tracking and a cheap, off-the-shelf, accelerometer. We use a ...