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MICCAI
2003
Springer
16 years 7 months ago
Interactive, GPU-Based Level Sets for 3D Segmentation
While level sets have demonstrated a great potential for 3D medical image segmentation, their usefulness has been limited by two problems. First, 3D level sets are relatively slow ...
Aaron E. Lefohn, Joshua E. Cates, Ross T. Whitaker
WIAMIS
2009
IEEE
16 years 1 months ago
High-presence, low-bandwidth, apparent 3D video-conferencing with a single camera
Small digital video cameras have become increasingly common, appearing on portable consumer devices such as cellular phones. The widespread use of video-conferencing, however, is ...
Timothy R. Brick, Jeffrey R. Spies, Barry-John The...
IV
2009
IEEE
187views Visualization» more  IV 2009»
16 years 1 months ago
Dynamic Mapping of Raster-Data for 3D Geovirtual Environments
Interactive 3D geovirtual environments (GeoVE), such as 3D virtual city and landscape models, are important tools to communicate geo-spatial information. Usually, this includes st...
Matthias Trapp, Jürgen Döllner
FGR
2008
IEEE
175views Biometrics» more  FGR 2008»
16 years 1 months ago
Real-time 3D pointing gesture recognition in mobile space
In this paper, we present a real-time 3D pointing gesture recognition algorithm for natural human-robot interaction (HRI). The recognition errors in previous pointing gesture reco...
Chang-Beom Park, Myung-Cheol Roh, Seong-Whan Lee
ICMCS
2008
IEEE
148views Multimedia» more  ICMCS 2008»
16 years 1 months ago
Loss tolerance scheme for 3D progressive meshes streaming over networks
– Nowadays, the Internet provides a convenient medium for sharing complex 3D models online. However, transmitting 3D progressive meshes over networks may encounter the problem of...
Hui Li, Ziying Tang, Xiaohu Guo, Balakrishnan Prab...