This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
This paper describes an implementation of vertex weighting for real-time animation of 3D trees as a result of wind force and direction. This method improves over similar technique...
In this report, we present and evaluate a method of reconstructing three-dimensional (3D) periodic human motion from two-dimensional (2D) motion sequences. Based on a Fourier deco...
We present a new approach for 3D model indexing and retrieval using 2D/3D shape descriptors based on silhouettes or depth-buffer images. To take into account the dispersion of inf...
We present a method for the reconstruction of a 3D real object from a sequence of high-definition images. We combine two different procedures: a shape from silhouette technique w...