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ATAL
2008
Springer
15 years 8 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
AAAI
2010
15 years 7 months ago
Activity and Gait Recognition with Time-Delay Embeddings
Activity recognition based on data from mobile wearable devices is becoming an important application area for machine learning. We propose a novel approach based on a combination ...
Jordan Frank, Shie Mannor, Doina Precup
ICPR
2004
IEEE
16 years 7 months ago
Switching Particle Filters for Efficient Real-time Visual Tracking
Particle filtering is an approach to Bayesian estimation of intractable posterior distributions from time series signals distributed by non-Gaussian noise. A couple of variant par...
Kenji Doya, Shin Ishii, Takashi Bando, Tomohiro Sh...
DATE
2007
IEEE
78views Hardware» more  DATE 2007»
16 years 8 days ago
Hardware scheduling support in SMP architectures
In this paper we propose a hardware real time operating system (HW-RTOS) that implements the OS layer in a dual-processor SMP architecture. Intertask communication is specified b...
André C. Nácul, Francesco Regazzoni,...
VRST
2006
ACM
15 years 12 months ago
P2P Network for very large virtual environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) netw...
Romain Cavagna, Christian Bouville, Jér&oci...