Meetings are a vital part of participation in social activities. For a deaf person who does not understand spoken language, following a discourse at meetings can become confusing ...
Dorian Miller, Karl Gyllstrom, P. David Stotts, Ja...
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Deep submicron technology calls for new design techniques, in which wire and gate delays are accounted to have equal or nearly equal effect on circuit behavior. Asynchronous speed...
Many pervasive computing systems have been built for using mobile computers to interact with networked devices. To deploy a device's user-interface, several systems dynamical...
Abstract— A gesture-based interaction framework is presented for controlling mobile robots. This natural interaction paradigm has few physical requirements, and thus can be deplo...