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VTC
2006
IEEE
159views Communications» more  VTC 2006»
16 years 12 days ago
Improving VoIP Call Capacity of Multi-Hop Wireless Networks through Self-Controlled Frame Aggregation
— In multi-hop wireless networks, the number of supportable VoIP calls can be surprisingly small due to the increased spatial interference. To mitigate the interference, voice fr...
Sangki Yun, Hyogon Kim, Heejo Lee, Inhye Kang
TSD
2004
Springer
15 years 11 months ago
Slovak Speech Database for Experiments and Application Building in Unit-Selection Speech Synthesis
Abstract. After the years of hesitation the conservative Slovak telecommunication market seems to become conscious of the need of voice driven services. In the last year, all the t...
Milan Rusko, Marián Trnka, Sachia Darz&aacu...
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 11 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
AGENTS
2000
Springer
15 years 10 months ago
Exchanging tacit community knowledge by talking-virtualized-egos
This paper describes a method of exchanging tacit community knowledge using talking-virtualized-egos. We aim at sharing tacit knowledge in a community, for this purpose, we propos...
Hidekazu Kubota, Toyoaki Nishida, Tomoko Koda
SIGGRAPH
2010
ACM
15 years 10 months ago
Seeing is believing: body motion dominates in multisensory conversations
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters app...
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan