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AAAI
2007
15 years 8 months ago
Discovering Near Symmetry in Graphs
Symmetry is a widespread phenomenon that can offer opportunities for powerful exploitation in areas as diverse as molecular chemistry, pure mathematics, circuit design, biology an...
Maria Fox, Derek Long, Julie Porteous
AAAI
2008
15 years 8 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
AIIDE
2007
15 years 8 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
AIPS
2007
15 years 8 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
AIPS
2008
15 years 8 months ago
A Probabilistic Planner for the Combat Power Management Problem
We present a planner for the Combat Power Management (CPM) problem. In response to multiple simultaneous or sequential threats, the planner generates a set of local plans, one for...
Abder Rezak Benaskeur, Froduald Kabanza, Eric Beau...