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GRAPHICSINTERFACE
2003
15 years 8 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai
SCA
2007
15 years 9 months ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
VIS
2004
IEEE
146views Visualization» more  VIS 2004»
16 years 7 months ago
Tracking of Vector Field Singularities in Unstructured 3D Time-Dependent Datasets
In this paper, we present an approach for monitoring the positions of vector field singularities in time-dependent datasets. The concept of singularity index is discussed and exte...
Christoph Garth, Xavier Tricoche, Gerik Scheuerman...
AAAI
2008
15 years 9 months ago
Planning for Human-Robot Interaction Using Time-State Aggregated POMDPs
In order to interact successfully in social situations, a robot must be able to observe others' actions and base its own behavior on its beliefs about their intentions. Many ...
Frank Broz, Illah R. Nourbakhsh, Reid G. Simmons
GRAPHITE
2006
ACM
16 years 18 days ago
Directional enhancement in texture-based vector field visualization
The use of textures provides a rich and diverse set of possibilities for the visualization of flow data. In this paper, we present methods designed to produce oriented and contro...
Francesca Taponecco, Timothy Urness, Victoria Inte...