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ATAL
2006
Springer
15 years 10 months ago
SeSAm: implementation of agent-based simulation using visual programming
In this paper, we present the most important features of SeSAm, a modeling and simulation platform for multi-agent simulations. Based on a declarative, explicit model representati...
Franziska Klügl, Rainer Herrler, Manuel Fehle...
CRV
2004
IEEE
159views Robotics» more  CRV 2004»
15 years 10 months ago
Attending to Visual Motion: Localizing and Classifying Affine Motion Patterns
The Selective Tuning Model is a proposal for modelling visual attention in primates and humans. This paper describes ongoing research to include attention to motion stimuli within ...
John K. Tsotsos, Marc Pomplun, Julio C. Martinez-T...
VVS
1995
IEEE
157views Visualization» more  VVS 1995»
15 years 10 months ago
Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization
This paper describes a high-performance special-purpose system, Cube-3, for displaying and manipulating highresolution volumetric datasets in real-time. A primary goal of Cube-3 i...
Hanspeter Pfister, Arie E. Kaufman, Tzi-cker Chiue...
159
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VL
1992
IEEE
153views Visual Languages» more  VL 1992»
15 years 10 months ago
MAVIS: A Visual Environment for Active Computer Vision
MAVIS is a dataflow visual languagefor computer vision and image processing. It features a high degree of `liveness' and compliance with user directives, providing ajexible e...
Thomas J. Olson, Nicholas G. Klop, Mark R. Hyett, ...
AIIDE
2008
15 years 9 months ago
Automatically Generating Summary Visualizations from Game Logs
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces vi...
Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, R....