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GAMEON
2003
15 years 8 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
ECCV
2006
Springer
16 years 8 months ago
Learning Compositional Categorization Models
Abstract. This contribution proposes a compositional approach to visual object categorization of scenes. Compositions are learned from the Caltech 101 database1 intermediate abstra...
Björn Ommer, Joachim M. Buhmann
IPPS
2006
IEEE
16 years 18 days ago
Towards a universal client for grid monitoring systems: design and implementation of the Ovid browser
In this paper, we present the design and implementation of Ovid, a browser for Grid-related information. The key goal of Ovid is to support the seamless navigation of users in the...
Marios D. Dikaiakos, A. Artemiou, George Tsouloupa...
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 10 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
FASE
2006
Springer
15 years 10 months ago
A Graph-Based Approach to Transform XML Documents
Abstract. As XML diffusion keeps increasing, it is today common practice for most developers to deal with XML parsing and transformation. XML is used as format to e.g. render data,...
Gabriele Taentzer, Giovanni Toffetti Carughi