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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 23 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
DGO
2009
151views Education» more  DGO 2009»
15 years 7 months ago
Making ecology research results useful for resource management: a case study in visual analytics
This paper addresses challenges to resource managers' use of scientific research, and reports strategies and informatics tools to ameliorate those challenges. Our work involv...
Natalie Kopytko, Judith Bayard Cushing, Lee Zeman,...
CHI
2011
ACM
14 years 10 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
VISUALIZATION
2005
IEEE
16 years 11 days ago
Texture-Based Visualization of Uncertainty in Flow Fields
In this paper, we present two novel texture-based techniques to visualize uncertainty in time-dependent 2D flow fields. Both methods use semi-Lagrangian texture advection to sho...
Ralf P. Botchen, Daniel Weiskopf
VCIP
2003
126views Communications» more  VCIP 2003»
15 years 8 months ago
Media handling for visual information retrieval in VizIR
This paper describes how the handling of visual media objects is implemented in the visual information retrieval project VizIR. Essentially, four areas are concerned: media access...
Horst Eidenberger