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MHCI
2009
Springer
16 years 28 days ago
Improving the accessibility of NFC/RFID-based mobile interaction through learnability and guidance
NFC and RFID technologies have found their way into current mobile phones and research has presented a variety of applications using NFC/RFID tags for interaction between physical...
Gregor Broll, Susanne Keck, Paul Holleis, Andreas ...
MHCI
2009
Springer
16 years 28 days ago
Effects of co-player visualization in a location-based chase-and-catch game
In our FoxHunt game, virtual foxes are chased on a playground. Foxes and hunters are rendered on a map displayed on GPS-enabled mobile phones. We collected data from three field ...
Gunnar Misund, Harald Holone, Håkon Tolsby, ...
ISPDC
2006
IEEE
16 years 12 days ago
Video Stream Annotations for Energy Trade-offs in Multimedia Applications
Recent applications for distributed mobile devices, including multimedia video/audio streaming, typically process streams of incoming data in a regular, predictable way. The behav...
Radu Cornea, Alex Nicolau, Nikil Dutt
CASCON
2007
63views Education» more  CASCON 2007»
15 years 7 months ago
A search-based approach for dynamically re-packaging downloadable applications
Mechanisms such as Java Web Start enable on-thefly downloading and execution of applications installed on remote servers, without the need for having them installed on the local ...
Thierry Bodhuin, Massimiliano Di Penta, Luigi Troi...
JSW
2007
165views more  JSW 2007»
15 years 6 months ago
In and out of Reality: Janus-Faced Location Awareness in Ubiquitous Games
— Many future ubiquitous devices will be able to determine their precise physical position using different types of localization techniques (e.g. GPS antennas for outdoor-, RFID ...
Alexander Höhfeld