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IE
2007
15 years 8 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
FPLAY
2008
15 years 8 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
AAAI
2010
15 years 8 months ago
Unsupervised Learning of Event Classes from Video
We present a method for unsupervised learning of event classes from videos in which multiple actions might occur simultaneously. It is assumed that all such activities are produce...
Muralikrishna Sridhar, Anthony G. Cohn, David C. H...
APVIS
2010
15 years 8 months ago
Volume exploration using ellipsoidal Gaussian transfer functions
This paper presents an interactive transfer function design tool based on ellipsoidal Gaussian transfer functions (ETFs). Our approach explores volumetric features in the statisti...
Yunhai Wang, Wei Chen, Guihua Shan, Tingxin Dong, ...
APVIS
2008
15 years 8 months ago
Second Order Pre-Integrated Volume Rendering
In the field of Volume Rendering, pre-integration techniques for arbitrary transfer functions has certainly led to the most significant and convincing results both quality and per...
Jean-François El Hajjar, Stephane Marchesin...
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