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SIGGRAPH
1996
ACM
15 years 10 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
UIST
1993
ACM
15 years 10 months ago
Model-based User Interface Design by Example and by Interview
Model-based user interface design is centered around a description of application objects and operations at a level of ion higher than that of code. A good model can be used to su...
Martin R. Frank, James D. Foley
UIST
1994
ACM
15 years 10 months ago
An Architecture for Transforming Graphical Interfaces
While graphical user interfaces have gained much popularity in recent years, there are situations when the need to use existing applications in a nonvisual modality is clear. Exam...
W. Keith Edwards, Elizabeth D. Mynatt
UIST
1992
ACM
15 years 10 months ago
Interactive Shadows
It is often difficult in computer graphics applications to understand spatial relationships betweenobjects in a 3D sceneor effect changes to those objects without specialized visu...
Kenneth P. Herndon, Robert C. Zeleznik, Daniel C. ...
ATAL
2007
Springer
15 years 10 months ago
A methodology for 3D electronic institutions
In this paper we propose a methodology for the construction of 3D electronic institutions. 3D electronic institutions are normative environments where software and human agents ca...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...