Sciweavers

5946 search results - page 933 / 1190
» Visual requirement representation
Sort
View
SIGGRAPH
2003
ACM
15 years 12 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
EGH
2003
Springer
15 years 12 months ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...
DELTA
2010
IEEE
15 years 11 months ago
Notations for Multiphase Pipelines
— FPGAs, (Field-Programmable Gate Arrays) are often used for embedded image processing applications. Parallelism, and in particular pipelining, is the most suitable architecture ...
Christopher T. Johnston, Donald G. Bailey, Paul J....
COMGEO
2010
ACM
15 years 11 months ago
Towards designing better map interfaces for the mobile: experiences from example
Creating user friendly map interfaces for the mobile platform presents several challenges that are uniquely different from those of their desktop counterparts. High resolution, p...
Vidya Setlur, Cynthia Kuo, Peter Mikelsons
CA
2002
IEEE
15 years 11 months ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier