In this paper we report on techniques for automatically learning foveal sensing strategies for an active pan-tiltzoom camera. The approach uses reinforcement learning to discover ...
Andrew D. Bagdanov, Alberto Del Bimbo, Walter Nunz...
The motivation and objective for this paper is to demonstrate “Personal High Performance Computing (PHPC)”, which requires only a smaller number of computers, resources and sp...
— The increasing heterogeneity, dynamism, and uncertainty of emerging DCE (Distributed Computing Environment) systems imply that an application must be able to detect and adapt t...
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
The next major advancement in television is expected to be stereoscopic three-dimensional television (3D-TV). A successful roll-out of 3D-TV will require a backwardcompatible tran...