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GRAPHITE
2005
ACM
16 years 7 days ago
Uniting cartoon textures with computer assisted animation
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...
201
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VRST
2005
ACM
16 years 7 days ago
Rapid scene modelling, registration and specification for mixed reality systems
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
Russell M. Freeman, Anthony Steed, Bin Zhou
AGENTS
1997
Springer
15 years 11 months ago
INSIGHT: A Virtual Laboratory for Looking into Behavior-Based Autonomous Agents
This paper introduces a 3D simulation environment for experiments with behavior-based autonomous agents. The virtual laboratory INSIGHT allows the user to design and run a great v...
Simone Strippgen
GRAPHITE
2007
ACM
15 years 10 months ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
FASE
2008
Springer
15 years 8 months ago
A Formal Framework for Developing Adaptable Service-Based Applications
Web services are open, interoperable, easy to integrate and reuse, and are extensively used in many application domains. Research and best practices have produced excellent support...
Leen Lambers, Leonardo Mariani, Hartmut Ehrig, Mau...