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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 25 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
182
Voted
INFOVIS
2005
IEEE
16 years 13 days ago
Visualization of Graphs with Associated Timeseries Data
The most common approach to support analysis of graphs with associated time series data include: overlay of data on graph vertices for one timepoint at a time by manipulating a vi...
Purvi Saraiya, Peter Lee, Chris North
SIGMOD
2010
ACM
308views Database» more  SIGMOD 2010»
15 years 5 months ago
GBLENDER: towards blending visual query formulation and query processing in graph databases
Given a graph database D and a query graph g, an exact subgraph matching query asks for the set S of graphs in D that contain g as a subgraph. This type of queries find important...
Changjiu Jin, Sourav S. Bhowmick, Xiaokui Xiao, Ja...
CVPR
2005
IEEE
16 years 8 months ago
A Generative Model of Human Hair for Hair Sketching
Human hair is a very complex visual pattern whose representation is rarely studied in the vision literature despite its important role in human recognition. In this paper, we prop...
Hong Chen, Song Chun Zhu
CVPR
2006
IEEE
16 years 8 months ago
A Design Principle for Coarse-to-Fine Classification
Coarse-to-fine classification is an efficient way of organizing object recognition in order to accommodate a large number of possible hypotheses and to systematically exploit shar...
Sachin Gangaputra, Donald Geman