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SI3D
2003
ACM
15 years 11 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SIGSOFT
2003
ACM
15 years 11 months ago
Evaluating and improving the automatic analysis of implicit invocation systems
Model checking and other finite-state analysis techniques have been very successful when used with hardware systems and less successful with software systems. It is especially di...
Jeremy S. Bradbury, Jürgen Dingel
ATAL
2003
Springer
15 years 11 months ago
Constructing optimal policies for agents with constrained architectures
Optimal behavior is a very desirable property of autonomous agents and, as such, has received much attention over the years. However, making optimal decisions and executing optima...
Dmitri A. Dolgov, Edmund H. Durfee
AVBPA
2003
Springer
78views Biometrics» more  AVBPA 2003»
15 years 11 months ago
Resampling for Face Recognition
Abstract. A number of applications require robust human face recognition under varying environmental lighting conditions and different facial expressions, which considerably vary ...
Xiaoguang Lu, Anil K. Jain
GECCO
2003
Springer
15 years 11 months ago
Methods for Evolving Robust Programs
Many evolutionary computation search spaces require fitness assessment through the sampling of and generalization over a large set of possible cases as input. Such spaces seem par...
Liviu Panait, Sean Luke
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