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BVAI
2005
Springer
16 years 2 days ago
A Neural Model of Human Object Recognition Development
The human capability of recognizing objects visually is here held to be a function emerging as result of interactions between epigenetic influences and basic neural plasticity mec...
Rosaria Grazia Domenella, Alessio Plebe
NPAR
2004
ACM
15 years 12 months ago
Cartoon rendering of smoke animations
We describe a technique for generating cartoon style animations of smoke. Our method takes the output of a physically-based simulator and uses it to drive particles that are rende...
Andrew Selle, Alex Mohr, Stephen Chenney
EGH
2004
Springer
15 years 12 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
DIGRA
2005
Springer
16 years 2 days ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
AROBOTS
2006
110views more  AROBOTS 2006»
15 years 6 months ago
Flying over the reality gap: From simulated to real indoor airships
Because of their ability to naturally float in the air, indoor airships (often called blimps) constitute an appealing platform for research in aerial robotics. However, when confr...
Jean-Christophe Zufferey, Alexis Guanella, Antoine...