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IVA
2005
Springer
16 years 4 days ago
Dialog Simulation for Background Characters
Abstract. Background characters in virtual environments do not require the same amount of processing that is usually required by main characters, however we still want simulation t...
Dusan Jan, David R. Traum
DATE
2004
IEEE
135views Hardware» more  DATE 2004»
15 years 10 months ago
A Simulation-Based Power-Aware Architecture Exploration of a Multiprocessor System-on-Chip Design
We present the design exploration of a System-on-Chip architecture dedicated to the implementation of the HIPERLAN/2 communication protocol. The task was accomplished by means of ...
Francesco Menichelli, Mauro Olivieri, Luca Benini,...
GECCO
2008
Springer
159views Optimization» more  GECCO 2008»
15 years 7 months ago
Co-evolution of active sensing and locomotion gaits of simulated snake-like robot
We propose an approach of automated co-evolution of the optimal values of attributes of active sensing (orientation, range and timing of activation of sensors) and the control of ...
Ivan Tanev, Katsunori Shimohara
MAGS
2007
117views more  MAGS 2007»
15 years 6 months ago
Organization detection for dynamic load balancing in individual-based simulations
Large-scale individual-based simulations can benefit a lot from high performance computing environments. The benefit that can be hopped depends greatly on a good load distributi...
Cyrille Bertelle, Antoine Dutot, Fréd&eacut...
ALIFE
1999
15 years 6 months ago
The Simulated Evolution of Biochemical Guilds: Reconciling Gaia Theory and Natural Selection
Gaia theory, which states that organisms both affect and regulate their environment, poses an interesting problem to Neo-Darwinian evolutionary biologists and provides an exciting ...
Keith L. Downing, Peter Zvirinsky